To Love-Ru Darkness: Battle Ecstasy is a simplistic game with a shallow story and some cheap action parts, but it’s still able to please many people thanks to its main feature, sexy appeal. In other words: It’s the most perfect adaptation the To Love-Ru series ever had for video-games!
The protagonist Yuuki Rito wakes up on the sofa of his living-room, but he notices right away there was something strange, as his family and friends were nowhere to be found, except for Momo, who reveals to him that, thanks to a bug, they have become prisoners inside a video-game called “Love Quest 2”, which was created by her older sister Lala, who was once Rito’s fiancé.
By hearing how his alien friend got lost in the deeps of a dungeon, Rito makes his resolve to go look for her, but since it was dangerous to go alone, Momo gives a special weapon to her beloved one: A Lucky Item, which has the power to persuade a girl into submission by making her feel “really good” while not giving her a single scratch.Even After rescuing princess Lala from certain peril, Rito discover many other of his young-sexy-teenager-girl-friends were also summoned to the game’s world. Since Rito was a bad enough dude, he was already prepared to rescue them as well. However, many people were plotting against our intrepid hero, even among those standing by his side!
For most part, this is a really average Action-RPG, so there’s not much creativity involved in the gameplay. You have a weak attack for combos on the □ button and a strong attack usually used for screen-cleaner types of attack on the △ button. You can change directions during combo chains, which is nice to deal with crowds of enemies.
There’s a good variety of weapons, each one with their own animations, combos and proprieties. The controller feedback is quick and usually accurate, but it can fail for some commands with two buttons and also be somewhat unintuitive.For example: The special-gauge attack is activated by pressing both the △+○ buttons. Not only ○ is not one of the two buttons used for attacks, but it’s actually the dash button, which means every time this command fails, you will dash right into the powerful enemy you were just trying to purge with your strongest move. NICE!The difficulty balance is broken all ways possible. You get to synthetize stronger weapons or to upgrade your old ones, but you never feel much of a difference and sometimes you feel like some equipments with lower statistics are stronger than your supposedly best arsenals. During dungeons, it seems there’s no end to the hordes of enemies the game throws at you, and near the end of the game, it gets REALLY unfair, especially when the game wants you to beat two to three boss-level giant-type enemies at the same time! They hardly fit in the area they are summoned and each of their attacks can deal 10% damage. But, it’s ok, since the game is broken to your side as well, leaving plenty of room for you to be even cheaper than those monsters. For instance, I found out that an optional enemy from the beginning of the game give you an item you can use to craft one of the strongest weapons in the game: A TOY GUN! This little pistol power is simply nuts! It can defeat a difficult boss in less than 5 seconds without any upgrade! I used this artifact of mass destruction through the whole game and even so, I still had problems near the final dungeon floors. I honestly believe it would be impossible for me to clear this game without this little devil in my possession!It’s in the best of your interests to not fall in the ground, because it takes a long time until Rito gets up by himself, during which you’re open to enemy fire. The only way to get on your feet faster is by pressing the jump button, but Rito jumps too high and becomes vulnerable during this motion. You can use jump-attack, but since most of those REALLY suck, you will probably just end up in the ground again.However, I am sure it’s the “Touch” mini-games that will attract most players. It’s curious how this feels similar to Moero Chronicle, especially considering their release dates were just one week apart. The difference here is that the “touch” experience is much more “pleasant” and “user-friendly” than the one found in Moero Chronicle, and by that I mean the hit detection is more forgiven and the conditions for “victory” is much less demanding than that monster-girl-game, to the point I don’t know if it’s even possible to fail during those segments!So, what you do in those sections? It’s simple: You control Rito by touching the screen as he massages the weak spots of the heroines until they have an orgasm…No kidding! This is exactly what happens! This time they don’t even try to hide. This is quite different from other polemic games on the system, like Akiba‘Strip 2 or Conception 2 – which had many stories about scenes with sexual intercourse, but those were just lies created by people who did not even play the games. Or even worse than Moero Chronicle, which is full of innuendos, but it never gets so explicit.There are 2 steps to make a heroine cum, first you need to play some kind of rhythm game with no rhythm (exciting, huh?), which means you just need to touch some heart icons when they are fully-formed.The next and final step is to touch or rub the front or back screen depending of order given by the game. It also gives you orders to screen sexy words to your heroine, which got me thinking: Did they really believed people would play a portable game in a train full of people while they scream at little girls and touch their weak spots? I don’t think so! At the very least, the order to yell at the girl can be ignored and substituted by “normal” touches…There are two occasions in which you are challenged to a “touch-showdown”. The first being when you defeat a heroine in a boss fight. The second one is most common, since it’s when you’re back in your base of operations (also known as your house). A heart icon will appear floating above a heroine’s head and talking with her will trigger a simple event which, much like the original manga this is based-on, it gets rid of any trace of plot in favor of lame excuses to have many H situations with the heroines. The most used here is “this room is bugged and the door won’t open until you make me feel good with your touch”. They seriously go with this so many times that becomes hilarious! Even more when Rito tries to sound conflicted by it when he say things like: “Damn it! I have no other choice. Please, take off your clothes so I can grope you!”.There are many heroines, but you just got two endings, a normal one and a good one. There’s not much going for a final boss, you just get some generic giant enemies before a final cut scene. No new elements, big twists or character development, but once again: Just being faithful to the original!
As far as a title with regular budget gets, the graphics are ok, at best. The lip synch is just as bad as the Atelier series, and hair animation is just BAD. Fingers look weird sometimes and skin texture can make characters look like papier-mâché. Repetitive animations. Nevertheless, overall, it’s decent.There’s also a bunch of CGs, and those are really good. They used the same character designer from the anime, so it’s 100% the same art-style fans came to like. There’s a fair amount of them and they usually cover some H event, some are also at a portrait style, showing all the panoramic glory of those lewd little girls!
It doesn’t take too long for the assets to be reused over and over through the 30 dungeons in the game, making everything look repetitive and boring. There’s also all kinds of “wrong” in the home-main-base. The heroines just stay still in whatever place, there’s just a few rooms in the house and you can’t interact with objects. It would be an absurdly boring place, but it’s ok, since you have many H-scenes to watch there…
At least, the game is full voiced, otherwise, it would be even more boring and tiresome to watch through those repetitive events. The cast is the same from the anime series, which means the voices are of high-quality!Nothing much to say about the music. some of the BGMs are decent, but the rest is just tolerable, but I must admit I give chuckles at the triumphant RPG-esque music when you give a orgasm to a heroine…
Then, once again, I brought a game just on a whim and ended up playing the whole thing while I initially planned to get just far enough to make a review about it. And continuing the “history repeats itself” theme, it’s also a stupid game filled with silliness and lewdness, but I don’t feel as bad as I should for playing it, since it never takes itself too seriously.Playing those two games in a row was certainly a degrading experience during a depressing period for a J-gamer, but hope is just around the corner, with the release of Legend of Heroes – Ao no Kiseki EVOLUTION being tomorrow, so I just don’t care about all those disgusting things I have being playing recently, it’s time for some epicness!